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The Last of Us: Part 1 Bill's Town Warehouse Snare

I was the texture artist on this first part of Bill's town. I worked closely with my amazing modeler Edgar Martinez from it's start as a look dev vertical slice all the way to final polish. My responsibilities were mainly texture and shader creation, vertex blending the environment and props, uv'ing, and some minor modeling and layout. Of course there's all these integral artists in every other department that makes it all possible possible, here's some of them:
Lighting- Ai-Fen Lo, Joey Lenz 
Wides- Ryan Burke, Diana Lopez, Leonard Williams, Yan Dong 
Graphics- Hailey Del Rio 
FX- Ethan Webb 
Foreground- Michael Fadollone 
Design scripting - Rong Deng 
Outsourcing- Ashleigh Dale, Hailey again, Brian Sanders, Mark Pajarillo, and all our awesome outsourcing partners I can't name them all but they contribute quite a lot. 
And a few hundred other peeps that make it possible at Naughty dog.